Floating point numbers can be pushed to much larger extremes if you change the way that scratch handles them. This project demonstrates a way to calculate arbitrary values of 2 and 10 to the same degree of precision that float64 offers (about 17 decimal places), but to exponents which far exceed the maximum float64 value of 1.7976931348623157e+308. The code for 10^n is stored within the project, and you can press space to double the magnitude of the value. Press the green flag to reset the value to 1. While the code does need to be refined to account for more edge cases, it is a good technique to use for clicker games, because it allows you to store and represent significantly larger values and scores.