Effects list 1. Bleed - when bleed is active the card takes 5 dmg every turn 2. Poison - same as bleed 3. Dizzy - when dizzy is active you must win a round of RPS for any ability you want to use 4. Quick - when quick is active the attacker must win a round of RPS to land the hit, otherwise it misses 5. regen - when regen is active you gain a certain amount of HP every turn until it is no longer active