TO SAVE DATA WHEN CLOSING GAME, REMIX THE PROJECT! - - Controls: - WASD to move - Mouse to look around - E to interact - F to use light source - M to use charm ability - R to recharge light source - Hold space to sprint - Q to throw battery - - Charms: - Envy: Use 30 batteries - Sloth: Reach A-200 without sprinting - Greed: Have 30 batteries at once - Gluttony: Collect every battery before A-100 - Pride: Reach A-100 without using a locker - Patience: Reach A-300 without seeing A-50 - Wrath: Reach A-300 without taking any damage - Blind faith: Reach A-100 without using your light source - Desire: Reach A-100 in under 5 minutes - Temperance: Don't collect any batteries until A-100 - Diligence: Slam all doors/snatch all batteries until A-200 - Kindness: Use less than 5 batteries until A-200 - Disobedience: keep your light on from A-050 to A-200 - Charity: Reach A-200 while having less than 3 batteries - Chasity: Reach A-500 from A-000 - Humility: Only use lockers until A-300 - - What Charms Do: - Desire - Automatically slam doors without stamina drain, generate 1 battery for every 10 doors opened. - Sloth - Instantly refill stamina when hiding, quieter footsteps for Pnevma - Pride - Tableburns only drain stamina - Gluttony - If a battery is in the room there will be a slight orange glow, throwing a battery creates light for longer, press M to use 4 batteries but heal 50 HP, Automatically snatch batteries, snatching batteries doesn't drain stamina - Envy - Receive ghost warnings whenever an entity spawns, Take 30% less damage - Wrath - Any stamina loss makes you lose HP instead but you gain HP faster, take 80% less damage from entities, Tableburn will always happen, you don't get stunned/damaged by A-40 - Patience - A-50 takes 2x longer to appear, press M to use 2 batteries while A-50 is active to despawn them - Blind Faith - Your flashlight only needs 1 battery to recharge, your light source takes a bit longer to die, spend 15 stamina to throw a battery if out of batteries, thrown batteries last longer - Greed - Automatically snatch batteries if close enough to do so, snatching batteries has no stamina drain, batteries are slightly more common - Temperance - Pressing M uses a battery but refills 30 stamina - Diligence - Door slamming and snatching batteries doesn't drain stamina - Kindness - pressing M uses a battery but refills 30 stamina, light from a thrown battery lasts longer, flashlight only needs 1 battery to recharge - Disobedience - A-60' will not instakill but do 50 damage, A-90' drains stamina instead of damage, A-200' will not spawn a second one afterwards - Charity - Picking up a battery refills 15 stamina, snatching a battery doesnt drain stamina. - Chasity - Gain stamina 4x faster, press M to use a battery but heal 30 HP - Humility - Encountering A-40 heals 15 HP, but drains 35 stamina
v.1.23 What's new: - All pressure-related content has been removed, due to what the owner did. Missing SFX: CharmObtained DoorSlam UsingCheckpoint FlashlightFlicker ShakelightShake ScannerAmbience ScannerTurnOn A-120Damage ScannerTurnOff ScannerPrimeWarning PickupBattery SnatchBattery ThrowBatteryHit A-10HoleAmbience A-400Spawn A-400WarningAttack A-400Attack A-400Protect TableBurn BatteryHealing A-1000Song PnevmaSlammed LockerSlam A-666Ambience A-666Spawn WalkingInBlood1 WalkingInBlood2 WalkingInBlood3 ShellKickWrath