NEWS! Just now (5/22/25) discovered this project was broken, and fixed it! It functions better than before! Still a lot of bugs though. (9/1/2026) Mothra is "playable." I plan on adding a different special attack for mothra instead of making both attack buttons shoot out the red pellets, but i haven't ideas for what to make it instead. Otherwise, spamming [J] and [K] at the same time causes pellets to shoot out at random speed either faster or slower than normal that travel farther. Neat. (10/21) Huge bug noticed where clones stop spawning after some time. I'll try to find what fails to delete clones to cause this, but until then I suggest playing on an alternative site that can allow for unlimited clones. WASD for movement J for punch attack K for kick attack I for atomic breath S + K for tail whip This Demo is made to show that every boss in the game (for the most part) is functioning and closely resembles that of the original NES game, alongside the leveling system used by my version of the game.
Titanosaurus sprites + theme from @MUGENWarrior https://scratch.mit.edu/projects/360793905/ Death / Explode effect from @NGCMaker All characters are property of Toho