Controls for Computer/Laptop: Arrow keys/WASD to move. P/Z to dodge roll. X/O to shoot. Controls for Mobile: Drag Kirby to move. 'Dodge' button to dodge roll. 'Pew!' button to shoot. What each enemy does: Waddle Dee - Does 1 DMG, nothing else. Waddle Doo - Always points towards the player before shooting them, shoot it, and it stops spawning for a short amount of time. Colossal Dee - Almost twice the size of a normal Waddle Dee, twice the damage of one, and yet slower. Insta Kill Dee - Twice the speed of almost every enemy in the game, can't be killed by anything, and insta-kills you, hence the name. Other than that, it's relatively easy to avoid if it doesn't spawn in your lane. Splodey Dee - Explodes when shot or touched, has almost the same Spawn rate as the Waddle Doo. Touching it will make you take 3 DMG. When exploding, it kills any enemy around it. Spear Dee - Like a normal Waddle Dee, one hit and it's instantly defeated, however, it goes twice as fast and does twice the DMG. Parasol Waddle Dee - Moves half the speed of a normal Waddle Dee, but also reflects all bullets thrown at it, including from enemies. Kibble Dee - Like the Waddle Doo, but instead of throwing beams, it throws cutters. Key Dee - Gives a random effect when killed by the player. Not by another enemy. Wapod - Turns invisible toward the middle of the screen, then back when about to despawn. Sparky Dee - It electrocutes upon spawning. Gold Waddle Dee - It's spawn rate is really low, because it gives you more points when shot. Poppy Dee Jr. - Throws bombs at you, they explode no matter what. (Can't spawn in game because it's near impossible to avoid them.) Toughness Waddle Dee - Can't damage you and can't die, and is basically free points. Bonker Dee - Bounces around, swinging its hammer around. Power-Ups and what they do: Healing Star - Brings you back to 6 HP when touched. Ghost Star - Temporarily makes you invulnerable to enemies when touched. Mini Star - Temporarily makes you half your original size when touched. ++ Star - Brings your HP to 10 when touched. (Currently unobtainable through normal means.) Abilities and how to get them: Normal - This is the base ability. Hammer - Kill the Bonker Dee. Cutter - Kill the Kibble Dee. Fun facts: Splodey Dee and Kibble Dee are the only enemies that can commit friendly fire on other enemies. The hardest enemies to make were the Key Dee and Waddle Doo. Parasol Waddle Dee reflects everything but the explosions of a Splodey Dee. This game was originally not going to be a Kirby fangame, but rather a game where you run in a school hallway, trying to dodge other students to get to your next class. Another idea I had for this was that you were going to play as Warp Star instead of Kirby, dodging something. Unlike Splodey Dee, Poppy Dee Jr can't commit friendly fire on other enemies. Parasol Waddle Dee is the only enemy that doesn't despawn when touched. Waddle Doo used to say beam attack when shooting. I removed it due to the huge amount of cringeness, but the sounds are still in the game if you want it to be heard. Kibble Dee was once unused since it caused a glitch where the player took damage from nothing, but it's now used. Waddle Doo and Kibble Dee were the most annoying enemies to make. There used to be songs from Kirby's Dream Land, Kirby's Adventure, and Kirby's Star Stacker, but they're now replaced with ones from Kirby Super Star Ultra, and Kirby's Super Star Stacker. What are you doing down here!? Please leave me alone.
@BLOKDOG for the vectors. @DuobleLL for helping me with the project, fixing bugs, and giving ideas for enemies. (+ Gold Dee) Make sure to check out his game, too. https://scratch.mit.edu/projects/1216933718/ @7mumber for helping me make this game mobile friendly. All music heard and characters seen in this game are made by the wonderful people of Nintendo & HAL Laboratories.