IMPORTANT!!! THE ITEMS WILL NEED TO BE COLLECTED BEFORE APPEARING IN INVENTORY!!! THIS CODE DOES NOT INCLUDE THAT AS IT IS A DEMO FOR THE LAYOUT! READ EVERYTHING BELOW FOR OTHER IMPORTANT STUFF. In game, the weapons can be found by defeating enemies (random loot in the sense of each monster can drop certain stuff, but randomized), going on side quests, etc. Weapons will have three states: Regular, damaged, And broken. Once broken, the weapon will go out of the inventory. For armor, it can't break. The numbers of weapons and armor is how powerful they are. Everything else stands for the quantity of the items. Adventure Log only tracks what quests you have seen, you will not be able to know that there are quests that you haven't found yet. This way, same for weapons, you get a surprise if you get something new rather than knowing that there is something else. The music in this Inventory thingy will be the same as what was happening in the game, no inventory theme. There will be adaptive music for stuff in game. The stamina recovers quickly, depending on how much you have. One full circle takes 5 seconds to recover if you fully use it. You can use stamina on things like: paragliding, sprinting, swimming, climbing, and charged attacks. The stamina will be used up faster or slower than others, according to the task. It will take longer to use your stamina on swimming than it would on sprinting, but you can't swim forever... Also, for weapons, you can equip, unequip, or drop them. You have to collect arrows also.
READ THE INSTRUCTIONS!!!! THEY ARE VERY IMPORTANT!!!!