NOT knf only this time and give me your moves and description theres 1 neutral and 5 specials for the 4 directions, the extra basically being a second neutral, and then a hyper attack the numbers on each attack represent how much stamina they use up stamina is recovered by dealing or taking damage, recovering 3 stamina from attacking and recovering 6 from getting hurt stamina does passively regenerate though, and you can go over the max but it will immediately decay upon doing something stamina draining getting the cube of enlightenment will give you infinite stamina, used for your hyper attack
deltadude "deltadude is a fighter who attempts to ragebait you with the power of ricocheting, parrying, deflecting, and all of the above!" i'm remaking his moveset so wait neutral: punch that blocks deltadude swings forward, dealing 5 damage to anyone hit, punching something nullifies it if tis a attack left special: left spin [7] deltadude spins to left with invincibility, dealing 1 constant damage to anyone hit right special: grab dash [14] deltadude dashes to the right, grabbing someone will hold them for 5s, mashing neutral atk or special atk will deal 3 damage each hit up special: backflip [5] deltadude backflips, thats it down special: ground slam [9] deltadude rushes downward, hitting the ground will deal 12 damage to anyone directly hit, anyone hit by the shockwave is boosted into the air and take 5 damage neutral special: +parry [5] deltadude braces in a attempt to block a attack, blocking will absorb the damage and power up punch for 2s hyper attack: DOMAIN EXPANSION [inf] deltadude will break open a hole in the universe and drag everyone in, in this place no one can use moves and their stamina gets fed to deltadude as health, deltadude can kill anyone by touching them in here