Click on the green flag and just relax. the goobs are little creatures with small minds: When they get hungry, they go eat to the bush When they get thirsty, they go to drink in a lake. If they're well on both stats, they start looking for another specific gloob already chosen to have some kids. If their hunger or thirst goes to 0, they banish. Also if they get extinct, the simulation restarts itself so don't worry but the bushes and everything will be on the same place. At some point, you start seeing that always 3 goobs have children every sec or so. And it starts getting funny cause you just start seeing 3 goobs going giant every second XD. Surprisingly, without having any minds, the goobs start grouping into the bush and the lake. This is just a beta, so i will add more things to it soon.
Inspired by the evolution simulator by Icoso in yt. Changelog: v1: Added goobs, which look for their chosen goob to have kids. v1.1: Made them banish from hunger or thirst. v1.2: Added bushes. v1.3: Added lakes. v1.4: Added a better changing bg and a question to wait longer or shorter between moves. Made lake whirl around a little. v1.5: Made goobs, bushes and lakes smaller so it seems like there is more space. v2.0: Added a new bush. Made simulation start with 15 goobs instead of 10. v2.1: Fixed some crappy code and revamped all the mechanics: Now goobs only have childs if their hunger and thirst is above 50, and they go to their wanted goobs in smaller steps and go for food if its their priority. Same happens with thirst and hunger: they go in smaller steps and hunger is always the priority over thirst because food is a scarce resource. Also now goobs are random, and I'm working on special stats. v2.1.1: fixed some bugs and made it so you can see when a goob dies. Made code lighter. v2.2: Added years counter. v2.3: STATS UPDATE: Added speed, eyesight and number of kids stats. Sadly, had to remove number of goobs variable. In exchange you can now play with infinity clones and it will work fine.