General lore Overall it's a Fredbear's fangame but pretty different since it's also my channel lore and my friend's lore in one. ill try and show ref sheets etc. and describe the characters to the best of my ability, but they may change determining on changes in lore or thoughts on them. SO why the game is so different, is another company, which im yet to name so it is temporarily Sike's Party House. Do keep note that things canon in fnaf will be affected or bent for lore purposes and may not be the most lore/theory accurate etc. So it came a bit before Fredbear's, but not by much. It had more ease gaining popularity since it was in a more populated area, like a mall, or city. something along those lines, however Fredbear's wasn't having the best luck. Diego, the owner of SPH found out about Fredbear's and they started talking to william and henry about possibly extending the restaurant and moving in under the condition of companies staying seperate, but with SPH moving there, it'd bring popularity to Fredbear's. Later on came Thane's Circus extravaganza, my friends side of it, when the building had extended for more entertainment again. TCE coming from a theme park, with occasional animatronics with their shows. More about their seperate passed will be told later, as either simple lore or possibly another game uhm okay i explained that best i could, kinda long srry. onto the animatronic bands i suppose. There's a lotta animatronics so this portion may be lengthy - FREDBEAR'S Fredbear Model - unknown, might be commissioned. Game Mechanics - None yet Springbonnie being the same, we've focused more on SPH and TCE lately - Sike's Party House Sike Model - Will be made by me, unless otherwise works as i wish Game Mechanics - like calm and patient, looks around the area more, liking to keep their area as is. pays attention to differences. but pretty good hearing, so rather aggressive once they see the player. chases persistently, and fast. however, as long as the player doesn't hide in their eyesight right as chase, like turning a corner and hiding, they don't really check them. Syria Model - Will be made by me, unless otherwise works as i wish Game Mechanics - often perched in the exposed steel ceiling frame and wiring of the building, so paying attention to the ceiling is suggested. if direct eye contact is made however, she is quick to jump out and k!ll the player. often her skittering above can be heard if she's nearing to come above the player. Once above them, she sneakily tries to catch them. If seen, she scampers off some feet away. the skittering is however more quiet than others mechanics, so she's more sneaky, quiet. because of this, her eyes also have a much dimmer glow than the others Klovni Model - Will be made by me, unless otherwise works as i wish Game Mechanics - one of the stronger animatronics, therefore easier to hear. bright lights stun him, and cause him to imagine the things he does under the flashing neon lights in one section of his attraction. After being stunned for a good moment he likely loses track of the player, searching aggressively. more ideas later, really. Lumi Model - Will be made by me, unless otherwise works as i wish Game Mechanics - isn't the biggest k1ll3r overall, still a rather peaceful soul. Mostly. She stays in her tent at most, coming out once an hour at most. However, there's likely a portion where you have to go into her tent and behind her for. Something ig. its gonna be one part really hard to beat and lumi is never seen again. im thinking smth like their head just. yes spins and slowly looks around the area and gotta hide under a blanket. QUIETLY. in time, and do so until you get the item, be it a part of her so she's shut off and leave or grab it and continue the process to the exit. OR. they're 'sleeping' and have many small things to alert her of you, that are hard to see since they're decently small. There's info on TCE, but that's the other persons to post or not. This is posted nowhere really but here in detail with game mechanics, so pls do not spread the fact im making this over public places on my other socials, as it hasn't been announced yet ^_^
Oh btw! We are looking for game devs + VAs, so if any are up for it or interested pls reach out! the prototype for this will likely be on roblox, and we may continue improving it over roblox or move it elsewhere somewhere more advanced.