This game is heavily inspired by Buckshot Roulette and Side Effects! A cannon is loaded with cannonballs, harmful and helpful, and both players have 5 lives. First to KO the other player wins! ** CANNONBALLS ** Every Round, Styfl will load the Cannon with random Cannonballs, up to 8 max. Blank: Does nothing. If you hit yourself with it, you get an extra turn. Regular: Deals 1 Damage Heal: Restores 1 Heart Bomb: Deals 2 Damage Also, every round after the first, Styfl will give both players two Items, which they can use whenever they want. ** ITEMS ** (Using an Item does not end your turn! You can use multiple in the same turn if you want to!) Magnifying Glass: Reveals the next Cannonball in the Chamber Party Powder: Increases the damage/healing of the next Cannonball by 2x Super Skipper: Prevents the other player from doing anything next turn Silly Sauce: Directly heals 1 Heart Ejector: Removes the next Cannonball in the Chamber, and only shows the USER what Cannonball was removed Inverter: Reverses the effect of the next Cannonball in the chamber! A heal becomes harmful, and harmful Cannonballs restore health! ** STYFL ** Styfl will always choose the most OPTIMAL move on her turn: If there’s 3 Blanks, and 2 Regular Cannon Balls, she’ll blast herself. If there’s 3 Regular Cannonballs, and 2 Blanks, she’ll blast the Player. If there’s a tie between Good and Bad cannonballs, she’ll just make a random decision. She can also use her own Items when they'd be most useful to her. Use Items, probability, strategy, and luck to outplay Styfl! Good luck!
I love Buckshot Roulette! I love Side Effects! I also have this Hollow Knight OC that’s been sitting around for ages… What happens if I combine all of those things together? Styfl's Silly Roulette! Play against Styfl in a very family friendly game of chance and strategy! Regular mode: Both players get 5 hearts, first to get the other to 0 wins, you both get items every Round you know the deal. Endless mode: Try to rack up as much damage on Styfl as you can before your HP reaches 0! Your health can run out, but hers can't! (This is actually my final project for Computer Science this semester lol, I'm just posting it on Scratch because I've been inactive for such a long time) Other credits are in the actual project! Have fun! Version 2.0 patch notes: - Added Inverter item - Edited the game's first round: now Items are given from the start, instead of on Round 2 - Changed the "View Cannonballs" to show the CURRENT cannonballs in the chamber, not what they were at the start of the round. Version 2.1 patch notes: - Fixed bug where the "Oops! All Blanks!" screen would trigger when the Chamber contains Healing cannonballs - Updated Styfl's logic for using items (especially the Inverter)