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Tile-Based Test

AQAquaKelpie53•Created November 10, 2025
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Instructions

Arrow keys to move, r to restart, and q to see the grid. You can push boxes (even a bunch at the same time) and press buttons, push boxes into holes to stand on them, or onto buttons to hold them down. Press "`" (should be below the escape key) to edit a level. Press "\" to get a save code and "-" to reset the board. While editing, press space to change tiles and click to place. The tile that looks like the player is the player spawn, it uses the one furthest down and to the right. 10/11/2025: Initial release 11/11/2025: new mechanic - conveyor belts, started working on glass boxes (boxes that don't activate buttons or act as bridges) 12/11/2025: Some new stuff, reworked pushing and conveyor belts I think (I forgor) some messing around and stuff IDK

Notes & Credits

All code and art by me, there's only a couple levels so far but this isn't meant to be a whole game yet. I've attempted to make a tile-based game before, but nothing quite like this one. I love watching people play sokobans and that sort of puzzle, so I figured I'd make one myself. It's not a full game yet, but there is a level editor with save codes (add a save code into the "Levels" list and it will be played in order) #games #games

Project Details

Project ID1240385280
CreatedNovember 10, 2025
Last ModifiedNovember 12, 2025
SharedNovember 10, 2025
CommentsAllowed