TUTORIAL (scroll down for orb index) Hold Q to hide variables (helps for collecting antimatter) Menu on the left are capsules, click them then put them on an empty pedestal to open it. Chances are random, rarer orb means more matter. Buy capsules with matter. Right menu is storage, which is filled up by storing orbs. To take orbs out of storage click the storage menu, and put it on an empty pedestal. You can also put the orb back when you pick it up from storage by clicking on the menu again. Click on pedestals to read data about the orb in that pedestal and store/delete it. To close the pedestal menu, just click anywhere that isn't the menu. (stats in the menu might not show up properly, and to fix this, just click off of the menu and reopen again.) To buy new pedestals click on a locked one and it should tell you the price, to buy It just click it again. ma/s shows you your matter per second including matter multiplier. luck affects capsule odds matter mult multiplies matter per second antimatter rate is shown as [decimal value (amount of seconds per antimatter spawn] Antimatter is used to upgrade luck, matter mult, and antimatter rate. To use the matter, simply click the shifting mass in the middle of the island. (3 antimatter per 0.1 upgrade. 1/3 chance for each stat, takes rolls in bulk) ORB INDEX Starter: From (none) Chance (100%, 1/1) 1 ma/s Common Capsule: Red: Chance (50%, 1/2) 2 ma/s Blue: Chance (35%, 1/2.8) 3 ma/s Yellow: Chance (15%, 1/6.6) 5 ma/s Uncommon Capsule: Orange: Chance (50%, 1/2) 4 ma/s Green: Chance (25%, 1/4) 9 ma/s Light Blue: Chance (15%, 1/6.6) 12 ma/s Purple: Chance (5%, 1/20) 35 ma/s Magenta: Chance (3%, 1/33) 50 ma/s Epic Capsule: Inverse: Chance (85%, 1/1.17) 20 ma/s Shattered: Chance (10%, 1/10) 65 ma/s Coin: Chance (3%, 1/33) 100 ma/s Rage: Chance (2%, 1/50) 225 ma/s Legendary Capsule: Precision: Chance (90%, 1/1.11) 50 ma/s Elaborate: Chance (7.5%, 1/13.33) 350 ma/s Mitosis: Chance (1.5%, 1/66.6) 800 ma/s Extrusion: Chance (1%, 1/100) 1300 ma/s Mythic Capsule: Wireframe: Chance (98%, 1/1.02) 200 ma/s Corrupted: Chance (1.5%, 1/66.6) 1100 ma/s Sigil: Chance (0.4%, 1/250) 2400 ma/s Wrath: Chance (0.1%, 1/1000) 7800 ma/s Exotic Capsule: Burst: Chance (94%, 1/1.06) 960 ma/s ?: Chance (5%, 1/20) 2160 ma/s Jester: Chance (0.8%, 1/125) 7777 ma/s Apocalypse: Chance (0.06%, 1/1666.6) 36666 ma/s Unreal Capsule: Darkstar: Chance (99%, 1/1.01) 3333 ma/s Lotus: Chance (0.35%, 1/285) 38000 ma/s Arcane:Chance (0.075%, 1/1333) 188888 ma/s Luminance: Chance (0.04%, 1/2500) 377777 ma/s Extraordinary Capsule: Warp: Chance (95%, 1/1.05) 300000 ma/s Retaliation: Chance (1.25%, 1/80) 1100000 ma/s Prismatic: Chance (0.1%, 1/1000) 1780000 ma/s Infection: Chance (0.0625%, 1/1600) 4600000 ma/s Shifting: Chance (0.035%, 1/2857) 17800000 ma/s ???: Chance (0.0181%, 1/5524) 46666666 ma/s
Current endgame is 2T matter, 20 antimatter rate, mattermult, and luck, and all orbs obtained from the extraordinary capsule I'm sorry I couldn't get you guys pretty looking numbers, so the plain variables will have to do. (there was an issue with I think something to do with clone limited but there was no logical way I could have reach the limit)