THIS IS A WORK-IN-PROGRESS (currently under some beta testing) (there are a lot of collision bugs) This is work-in-progress addition to the finalized "GAMMA SDK". It features a model of the Counter-Strike map "dust2". This project allows the user to modify and "re-compile" the map. It is geared towards mapping and development rather than gameplay. I plan on eventually sharing a gameplay-only-no-mapping version of this project which only contains Gamma Engine and not GRAK. That'll be once I get some of the bugs hammered out. INSTRUCTIONS TO PLAY: Use pointerlocked turbowarp and press P to activate pointerlock: https://experiments.turbowarp.org/pointerlock/1240830167?fps=60&stuck&hqpen WASDQE for positional movement Arrow keys for camera rotation P to toggle pointerlock X to teleport to spawn CREDITS ARE LISTED HERE: https://scratch.mit.edu/studios/51050274/