Turbowarp recommended: https://turbowarp.org/1241374568?interpolate After 5+ hours of work, and 4000+ blocks of code, I finally made SUPER tic-tac-toe! This game is perfect for passing time during those long class periods. If you've played tic-tac-toe before, but easily get board after a few rounds, this game may revive the classic game once more! ---------------------------[Instructions]--------------------------- Super tic-tac-toe is like normal tic-tac-toe, but each of the 9 tiles has a mini tic-tac-toe board. Additional rules: 1. FIRST MOVE: The first player marks an X/O in any space. 2. After the first move, the second play must mark an X/O in one of the 9 nine boards (MARKED BY THE YELLOW SQUARE). The position of the first player's mark in a small board determines the small board the next player must place an X/O in. For example, if the first player placed an X/O in the top-left mini-square of a board, then the next player must place an X/O in the top-left small board. 3. When a player wins in one of the small boards, they win that board! After being completed, the board is marked with a large X/O. No more moves can be made on a completed board (If a player is forced to play on a small board that has already been completed, they can play in ANY other non-completed board). 4. The first player to win three small boards wins the game! ------------------------[Developer Notes]------------------------ It's been a while since I've actually published a game. But now that I'm kinda grown up now, I decided to take on a new challenge...and it's a tough one >___< To be honest, out of all the projects I've made on Scratch (or on any code platform in general), this by far is the most complicated. I previously made standard tic-tac-toe as a coding challenge, but after some thought--and a good deal of planning--I decided to take it up a notch; and thus super tic-tac-toe was in the making! [How the program was made]: Each of the nine boards have 3 lists that each represent one column of pieces (x/o). Each list has three items, with the item# representing the row number. Whenever a player marks a tile, x/o is added to the respective list in the respective row (item # indicates row). I feel like there was a more efficient way to structure this game to reduce the amount of repetitive code and lists...but I couldn't find any other solution. I ended up making 30+ lists ;-; There may be bugs in this game, as it's one of the most complex ones I've made so far. If you see any bugs in the game, please tell me in the comments! -------------------------------[Other]------------------------------- Credits: All the code in this order was made by me! I got the concept of using lists for tic-tac-toe from Code.org. The graphics for the board, the background, the text, and the X/O pieces were all inspired by Google tic-tac-toe. Tags (ignore): ultimate tic-tac-toe, tic tac toe, trending, games, big tic tac toe, large tic tac toe, mega tic tac toe