AD - movement W - jump S - fastfall M1s - combo hold s to skip first punch does aircombo in air E (ground) - punch E (air) - downward slam E+S - stomp hold E+S to stomp harder, launching a piece of rock you can punch and combo with other moves but increases cooldown for stomp (doesnt work if rock is out) F- Spike (its like rock but can be used as a combo starter,extender and sometimes a finisher) R- Kick (super strong kick) Z- ᛁᛗᛗᛁᚾᛖᚾᛏ ᛞᛟᛟᛗ (cutscene) X- ᚷᛟᛞᛚᛁᚴᛖ ᛒᛖᚨᛏᛞᛟᚹᚾ (cutscene) T- Acceleration (Passive boost) 1 - move guy 2 - move dummy 3 - no cooldowns 4 - change time flow 5 - show cooldowns
Oct.26.25- Development Dec.9.25- Release V0.1 Jan.16.26- New Abillity (T)