WASD to move Arrow keys to switch selected block F to break blocks V to place blocks P to enable debug mode
This is a new effectively infinite approach to generating terrain. Now stores terrain data with chunking. Unmodified chunks are deleted when you leave them. This means the only limit is at about 9007199254740992, when the terrain generation and player movement scripts break down catastrophically. The far far lands are in the game. This is assuming you don't bother placing or breaking any blocks, as if you do - its necessary to keep hold the chunks you modified, but in order for this to pose a problem you'd have to place 200,000 blocks per chunk. v0.1.0 v0.2.0 Added Chunking System. Added the ability to break blocks Added Trees v0.3.0 Added Chunked Lighting Engine v0.4.0 +Menu +Ported Player, Zombie, Pig from v0.8 Indev (classic engine)