some math nerd challenged me to an evil fight collab so I'm gonna have to beat him up evil style. I don't want to keep him waiting; motivation only strikes once in a blue moon, so its best to act upon it (for both sides). Unfortunately for me, I had 2 different pretty big animations in the works already. I've decided that instead of rushing to get them out, I'm just going to postpone them both for now. The lore collab is by far the closest to completion, all I really need is to reanimate one small bit I'm not happy with and then add sound effects (the BANE of my existence oh my GOD I hate sound effects) "John Defender's Gambit!" is a one-off that I'm personally pretty excited to release but its definitely not done. Sasori is probably one of my most difficult and time consuming characters to animate, second only to Sika. I have one cool transition but I'm gonna try learning better camera positioning and more natural snap-cuts between shots so I can make it as cinematic as possible without a camera engine. uhhh I love Raging Brachydios he is my favorite boss fight in gaming history and its not even close also his theme is awesome and yeah thats about it bye!