WARNING: QUITE A LOT OF STUFF HAPPENS ON YOUR SCREEN (don't play if you have epilepsy) Heavy ULTRAKILL inspired 2D shooter (controls down below please read) lil snippet introduction thing: The entire square populace is kept inside a large bunker, safe from the snowy wasteland that is the surface. One square, however, is incredibly bored, and decides to bring a little bit of... excitement. CONTROLS: WASD to move Press r to switch alt variants of weapons number keys to switch weapons 1. pistol 2. splayer 3. bazooka space to dash click to shoot
still in demo phase update log :P - trying to fix costume bug (scratch i hate you) - tweaked levels menu - GAME IS NO LONGER IN DEMO PHASE!! - PRELUDE FINALE!!! - first actual boss - THIRDDD level of prelude! - New enemy: shotgunners - weird crusher thing - second pistol alt variant, the decoy. Alt fire throws the pistol like a boomerang and pressing e while it is airborne causes it to explode in 4 directions. - dollashot alt variant of pistol! Toss coins to ricoshot and aimbot enemies and projectiles. - Prelude // Second Zone of revolution - introduces fan hazard, 1 new miniboss, and lets you play with splayer - First level of PRELUDE YAYAYYAHYSHNFENEFUN676759469 - maurice - Ranking system (only for prelude) - increased blackhole's cooldown, pistol special charges slower - designated "hard mode" - respawn tweaks - drone thingysss - respawn thingyyy (when I actually make levels you'll have limited lives) - proper main menu - screen will no longer shake on every kill (bugged it wayyy too hard) - shooters now charge their shot twice as fast - FULLY implemented a health system and death :D - big guys have functionality (will stomp after a short chargeup) - dashing + stamina (will have i-frames when I add health and death) - core mines - new shooting enemy (you can shoot its bullets for extra style with pistol) - splayer's blackhole now has a small cooldown, getting it back instantly allowed you to gain too much style - bazooka (will get an alt fire soon idk) - added the Ultrakill freezeframe (will probably add parrying soon) THE ALGORITHM :) #games that enough?