~Welcome to my complex version of a 2.5d engine~ ~Credit to @Dainty_Slugcat1111~ ~[see inside]~ ~What is 2.5d: ~2.5d describes games or engines that are fundamentally built on 2D data or 2D rendering, but use various techniques to create the appearance or partial behavior of a 3D world. ~How to use: ~Use increments around 0.1 when changing the camx and camy. There are two functions where you have to add and edit custom blocks inside them. 1. In the "run loop" function, all you have to do is set the settings for the render block. 2. In the "create layer mapping" function, you have to add as many blocks as you want different costumes in the layers and edit them to make your layer map. You also have to make costumes, each costume is a different texture for the layers you add. You can have as many as you want but you can't delete the first one called "don't touch!". The rest is self explanatory and has comments and etc... inside the project. ~Functions: 1. No clones, repeated stamping. 2. Infinite map size. 3. Separate costume 2.5d layers. 4. Compact project. 5. No variables, only two local lists. 6. Working 2.5d. 7. Changeable layers. 8. No glitches. 9. Easy use. 10. Fast setup and rendering capabilities. 11. X and Y pos for each layer along with map X and Y and Cam X and Y. 12. etc... ~Stats: % [2] lists. % [0] vars % [90] blocks % [pen] extension % [0] clones % [1+?] costumes % [9] custom blocks