Implementations could be changed or deleted Hold your mouse button (or thumb) and slice the screen (you need to move it fast) press m when timer is not 0 to push apart the screen like in the original
I Use "Idk, but satisfying" projects' code next things for me to do: rescale the triangles touching the boundary to adjust when being moved away in order to still take the screen (in reverse too) make triangles in the sliced empty area by making vertices connected to the sliced plane stay fixed.