If the cat dies, restart the project If you wish to change settings look at inside. Clicking cats can kill them in case you need population control.
Welcome to Evolution Simulation V2! I made this on a boring rainy day... just like the other version. Go to my profile to see V1.1. I added resources and speed to this version. Scratch Cat will walk around the map. Every 5 seconds, one 2 things can happen- he will die or replicate (Death has a 3/10 chance. Replication as 4/10 chance.) The replication has a 1 in 10 chance of mutating. These mutations can either add or lower the death or replication chances, as well as other chances, such as losing metabolism, getting faster or slower and developing resource recognition. They also change the appearance of the cat, making him bigger or smaller or changing his colors. Mutated ones can also mutate, and eventually can create an absolute behemoth of a blue cat, far different from the little orange one that starts it. Cats with bad traits will die off quickly, such as high death rate or low replication rate. But ones with good traits such as low death rate or high replication rate will eventually take over. Just like natural selection in real life! Meow means a new cat has been born. Neigh means a mutated cat has been born. Baa means a cat has died. Future versions will include parents and potentially even predators, making the simulation more realistic and interesting. If you have suggestions let me know.