GIMME IDEAS Didn't even finish my previous one but i'm sitll making a second one :) this one is made much differently though even though it looks similar Litterally EVERYTHING is stored in a list, and is shown by pen this makes this project use ZERO clones -- even the particles are pen. old version: https://scratch.mit.edu/projects/1149200925/ Changelog: nov 22 tried to fix pip physics, but failed :( 704 blocks nov 21 made slight optimization, 2 fixes & 1 minor bug fix- made it so that you can't hold down mouse to always click, when having multiple dice, the pips spawn next to the correct one, made it so that instead of deleting item 9 in the list 8 times when a particle is deleted, instead, it replaces items 8-16 with item (length of objects),(length of objects -1) , -2 etc... which greatly increases fps when objects are deleted bc of only 9 items having to reindex instead of every single one, especially when there are man, & made it so that you can't just move your mouse from side to side to keep clicking the dice. 720 blocks nov 16 made basic stuff - added dice, pip particles, score counter. 629 blocks