⚠️ FLASHING LIGHTS WARNING ⚠️ Hello! This is a project for the basic objects in my physics engine. This project contains filled circles, rectangles, and regular polygons. I made this project for @TSaturnM's challenge because he said he's stupid. Here's how it works: Circles: Jots the pen down with the diameter (2*radius). Rectangles: Draws the biggest capsule that can fit in the rectangle, fills it out to the corners, and draws its outline to finish it off. Regular Polygons: Draws the incircle of the polygon, then does the same thing as the rectangle. -- Updates -- v1.0 - Initial release. v1.1 - Simplified the rectangle and polygon filler calculations & sealed any holes. v1.2 - Fixed an invisible bug that has almost a 0% chance of experiencing. v1.3 - Simplified and even improved speed of rectangle and polygon code.