check comments for tn credit ! ⏾ welcome to the generations rolling project! . come here to roll for any crimes, meet ups or apt ! [ caps warning ] ─✦₊⊹˚ ⟢ do not ping unless it's been more than 2 days ⟢ do not repost messages unless a roller tells you to ⟢ kittypets cannot playfight ! ⟢ tns are always open, i shuffle through em weekly ! ⟢ when engaging in a pf / real fight, please put usernames + clans of both participants tyty. ⟢ we need stealth and strength stats for every roll! (excluding kit pfs) ⟢ to roll, every thread must have at least three replies from either side doing the action. if it is an srp, like spying or trespassing, it must be three full comments' worth. ⟢ if you get caught doing a crime, you cannot commit the same crime again until your punishment is given. ⟢ unless invalid, ALL ROLLS ARE IRREVERSIBLE. ⟢ dont chat here please! do it on a prof instead ─✦₊⊹˚ 01. clan-related TRESPASSING [ stealth calc ] any cat caught on a clan's territory can be punished by the clan's leader. this chance depends on your stealth and the safety level, and punishments vary from leader to leader. STEALING ; you can roll to steal prey off of any clan's pile, including your own! if rolling from your own clan, you may roll 1-5 pieces of prey ; if successful, you will be immune to starvation that week. if rolling from a different clan's pile, you can gain 5-10 pieces. you may only roll to steal 5 times. JOINING A CLAN [ stealth calc ] ; this has a death chance, so be warned! (except for apprentices+ moving to flurryclan.) using your own stealth and the safety of the clan you're moving to, this is a roll to determine if you can make it over. after this, you still have to ask the leader for permission to join. you DON'T need to roll for purposefully joining l/kps! SHARING ; leaders and deputies can roll to share prey on a 50/50 chance. if lost, it disappears into the void. loners can also do this with stolen prey, but others may not. POISONING PREY [ stealth calc ] ; you can roll to poison your own clan's prey pile, and only your own clan's. if successful, one cat per poisoning is rolled to die. you cannot choose who to kill. ─✦₊⊹˚ 02. personal FIGHTING [ battle calc] ; a cat can fight another cat or a non-cat animal. All rolls are completely irreversible. - fighting any cat and winning gives +5 exp/ warrior apt. POISONING ; you may roll to eat a deathberry (95% chance of death.) please stay aware that this is a kids' roleplay when roleplaying this, thank you!! SPYING [ stealth calc ] cats may roll to spy on threads within reason. (e.g. no urchin kits spying on mc territory...) this also uses your stealth and the highest stealth within the group that you're spying on. if successful, they gain all the information within that thread ; if not, they don't. you do not need to ask to spy on a thread. ─✦₊⊹˚ 03. kits PLAYFIGHTS ; every kit has 5 playfights per week (resets on cutoffs) and has a 50/50 chance at winning every time. you can gain up to +5w per week this way, assuming you win every playfight. apt does not factor at all into this. REAL FIGHT ; [ battle calc ] go child go beat up someone ! if you win, you get +3w. no limit on this, though do note that there is an injury chance. LEAVING CAMP ; a clan kit can roll to leave the camp for 8 apt of their choice, whether that be warrior or medic. a WARRIOR and only a WARRIOR can take the kit out of camp. they have the final say in what they want their character to do, regardless of what they said before, whether that's protecting, endangering, or neglecting. . without protection, it is a 50/50 chance of death/living. . with protection, it is a 75% chance of life. . neglection sets it back to 50% chance of life. . endangerment sets it to 25% chance of life. ─✦₊⊹˚ 04. twolegplace FIREPAWING ; named aptly after our flame-pelted mc, kittypets can either trespass or join a clan. this is the same as a clan cat doing so. SNEAKING TO THE TWOLEGPLACE [ stealth calc ] ; any non-kittypet cat must roll to venture into the twolegplace and see if a twoleg abducts them. if a cat is caught, they become a kittypet. see the guide for more info. loners do not have to roll for this. ESCAPING ; did you get trapped by twolegs? upon being caught, (preferably in a new comment,) a cat can make an escape roll. (0-9 stealth is a 20% escape chance, 10-19 is 40%, and 20+ is 60%.) after five weeks, the cat may choose to stay or escape. ─✦₊⊹˚ 05 . rollers helpers are closed unless i ask you to be one C: ⟢ ⟢ ⟢ ⟢ ⟢ ⟢ ⟢ ⟢ ⟢ stealth calc: battle calc: welcome to gens: former rolling proj