We are animating character attacks. Simple characters, like the blob, don't have "attacks". They just hurt you when they touch you. Modified organization for attacks, added + deleted some. TO BE DONE -dark spirit 2 (improve art) -slime boy -L -samurai -kodama -sensu -kappa DONE (credits are for animation) -snow dan @Applepiesleth -big mushroom guy @DrifterSheep -no face*** (raggedy skull ghost) @Applepiesleth -gems (gem monster) @Applepiesleth -cybot @ScratchStang -player (created in drawing) -swarmbot @Applepiesleth -cogwork (in another project) @DrifterSheep -derpshrrom @ScratchStang -headless (created in drawing, by Zilux I think) -batt (creative name) @ScratchStang -batt2 (really creative) @Applepiesleth -slime blob @ScratchStang -nutshell @ScratchStang -bell pepper @ScratchStang -burbot (I thiiiink Apple) -icecube dog -snowflake: make it spin attack (programming) -ballerobo: i guess she pounces around idek what apple was thin ***didn't add in enemy attack for no face (the purple haze) because it's showing up in all categories.... # OF CREATURES PER TERRAIN (excluding boss) (category #) Biome Name: Amount (2) Good Forest: 7 (3) Mountain (robots): 6 (4) Cave: 3 (5) Dark Forest: 3 (Cogwork is a boss) (6) Floating Islands: 4