Still a HEAVY WIP and still nowhere near as good as other engines but I'll be working on this to make it less crappy. a & d or arrow keys to move z to throw x to whistle (no sfx yet for anything rlly)
Credits: Me- coding n stuff @Kirboie- Music Everyone else- stuff... Throwing broke again *sobbing* FEATURES THAT ARE BEING WORKED ON: -Throwing Identification (identifies which Pikmin of what type is being thrown so you don't chuck your entire army at a single borb, but it should be an upgrade for the game later because its funny to me) -Another enemy (not revealing yet) -better looping OST (the loop isn't working ATM) -Pikmin and captain being able to die or get hurt -collecting gems!