This was my first "real" project in Scratch 2.0. I used it to intro the language to a high school class. This simulation is actually 3 in 1: INTERACTIVE CHAT This initial animation of the walking kids has them talk to each other and gather input from the user. Press "L" to see the lists of possible responses you can make. Once you've played it a couple times, you can press "S" to skip past this animation and have him ask his question... GUESS MY NUMBER The boy will ask the girl is she wants to play "Guess My Number", which has the boy (computer) think of a number between 1 and 100, to which the girl (you/human) makes a guess. He'll then tell you if his number is LARGER or SMALLER than your guess. When you guess the number, he tells you how many tries it took you and asks if you want to play again. Use any of the YES/NO responses from the initial interactive chat to answer... ROCK, PAPER, SCISSORS If the girl says NO to another game with the boy, she'll ask him if he wants to play Rock, Paper, Scissors. This time the girl is the computer and the boy is the human. This version uses the same ASK mechanism to have you type R, P, or S. This is a best out of 5 game. You can press "T" while the games are doing something other than waiting for input from you to toggle on/off some testing fields. Likewise, press "R" to reset the game any time it's not waiting for input from you.
I tightened up the coding in this one as well: - You no longer have to [R]eset the game before Green Flagging. - The questions will now ONLY allow valid responses, based on the entries in the Yes/No, Good/Bad response lists. - The [S]kip command now only works during the initial interactive chat, and won't cause grief while IN one of the games. - In the games themselves, invalid responses will kick in random responses by the computer to keep the game going. Thanks to the Scratch crew for the graphics and animations, and for creating this neat language.