I'm in the process of making this work. The main difficulty lies in proper hurricane tracking and movement, and that likely will be a whole new version in and of itself (probably v1.0.0). Until then, feel free to monitor my work and give me feedback as far as features go. Current planned features are: - Time slowdown only when hurricanes are active, or a separate rate of time passage when hurricanes are active - Hurricane tracking via the pen tool - Hurricane movement, strengthening, weakening, and organization - Movement will follow weighted influencers to shape the path along a general direction, much like the Atlantic hurricanes skirt the N. American coasts and go back out to sea - Strengthening weakening will occur based on water temperature and proximity to land via a series of location sprites - Organization will be based on strengthening, weakening, and wind shear, which can cause a storm to go extratropical - A Hurricane Center, in which wind speed, category, and pressure are recorded and warnings are issued - Warning system, which may also include damage reports after the fact. - Naming the hurricanes in a list - External weather patterns Eventual features may include: - Forecasts for the hurricane path and intensity - "Global warming" effects on water temperature as years progress - Doppler radar costumes for the hurricane - Controlling the hurricane path by fighting wind shear, staying over warm waters, etc
Version history: v0.1.1 - Added failsafe to day/night sequence to prevent rapid flashing to reduce strain on eyes and potentially reduce seizure potential. Hid month and time on start screen placeholder. As of now it's really just a fancy stopwatch lol v0.1.0 - Created time sequence, including time of day, day of month, month of year, and year. Incorporated variables to allow the progression of time to be changed both by user and by events in game. Created day and night sequence. Created "costumes" for hurricane.