Similar to an old project of mine called like AI survival sandbox or something, idk. Anyways this simulates a civilization (or multiple). colors represent factions. Other factions will actively attack other people from different factions if they are close enough. Each clone has its own health that resets when converted. When 2 clones are touching they hit each other, lowering hp of both. Big colored circles are houses. AI's will go into house to either sleep (most common) or reproduce (rarer). Each AI can only make 1 house and it's permanently assigned to it. Dark green around map is dense forest. AI's cut down trees opening into plains (light green). Houses can only be made on plains. When AI's make houses they mostly go to another AI's house and make a path from it to a random location nearby and build their house there. They can also branch off the faction and make a new house separate from the rest and change factions. AI's need to collect 3 wood to be able to build a house (breaking through dense forest grants 1 wood). When babies are made they are not the parents faction. This means one child can in theory convert an entire village to their faction.