If you're wondering about how to find remixes you like, paste the project link in here and it'll generate a remix tree: [removed just in case] Welcome to Don-Chan's Drum Court! The place where people go to bounce on a giant drum trying their best to collect notes that Don-Chan throws out! The goal of this minigame is to hit as many notes as you can to get your personal Soul Gauge to at least 70%, which signifies you cleared. In the final round, whoever has the highest Soul Gauge percentage - clear or not, they win. Good luck!
Had to increase the maximum player count to 50, since the player count's max was only up to 20 before it displayed wrong. And I fixed another big issue (this should be the last one!) involving how the highest Soul Gauge is determined at the end of Round 5! You see, my fix for this issue last time was to simply set the dead players' soul gauge to 0. But that doesn't work, as their number gets added to the determining list even if it shouldn't be there. And thus the winner may be predicted wrong, or even have nobody win at all, which should never happen. But my new fix is to make sure if the 'ded' variable (used for the death animation) is above 0 or below 0, [impossible] their Soul Gauge will not be added to the list. Whereas if 'ded' equals 0 (the variable is now always set to 0 for everyone), their soul gauge WILL be added. That way, the game should now always run correctly. This should be the last bug-fix remix.