YEAR: 1579 SEASON: WINTER RULES: - Be nice. - No deciding outcomes. - Try to be realistic (I understand if you're new). - Simple play is discouraged, but not forbidden. - You can't do anything in the unexplored areas until you explore them. COUNTRIES: Black areas are places nobody has explored yet. The light color is naval dominance. If you want to be a different European nation, just tell me. EUROPEAN POWERS: Spain (Yellow): food74 England (Red): DieselPower96 France (Blue): LigSam555 Portugal (Dark Green): TheMappingGuy Russia (Light Yellow?): CAM2600 Wales (Green): siggybilly-ig Dutch Republic (The Netherlands) (Dark Yellow): cayjay1982alt NATIVE AMERICANS: Calusa Indians (Brown): Iroquois (Purple): GodzilaHeisi Powhatan Confederacy (Maroon): -misterspud- Cherokee: Shawnee: Comanche: Sioux: Cheyenne: Crow: Blackfeet: Apache: Chinook: Unangax (Alaska): Inupiaq (Alaska): Central Yup'ik (Alaska): Dena 'ina (Alaska): Tlingit (Alaska): Kaska (Alaska): Gwich 'in (Alaska): Tsimshian (Alaska): (The map is based on what Europeans can see. If I got any names wrong just know I did not mean to offend anyone) Rebellions: (none)
RP closed (Thanks to everyone who participated!) 1 & 2 to switch between North America and Alaska Types of Colonies: Minority Rule: Technically the mother country's, but nobody from the mother country really lives there, and they just move on after a while. (Think Spanish colonies in North America) Protecorate: Relies on mother country in multiple ways, but has autonomy in most affairs. Basically a puppet. (Think Anglo-Egyptian Sudan) Absolute Colony: Mother country is able to exert full control, make laws for the colony, tax the colony, and manage all affairs. (Think 13 colonies) Trade Colony: Focussed on trade, mercantilism mercantilism mercantilism, and providing mother country with a cheap supply of goods. (Think Dutch East India Company)