Just click the button. In the game, the doors will have more errors the more you use them, running up your overall usage. The DoorBrokeChance will get more common until it breaks completely. I haven't made the usage system yet. I've been working on modelling everybody's OCs since its like 40, and 3-4 variants of each...
Testing my door mechanic for Ultimate Goober Nights What are your guys' thoughts? Is it good? (This was for testing the code. The appearance will definitely change in the final. It wasn't meant to be good, look-wise, since I used placeholders).