Multiplayer Engine ~ Featuring Fallback Procedure (Reconnection) First multiplayer engine on scratch with a fallback procedure. My previous engines iv'e made just kick the player out after 3 seconds, here i basically added a 2 step ladder before the client gets killed, the client sends a ping to the host, but if the host doesnt recieve a "Ping" in 3 seconds, instead of kicking it out the client well enter a fallback state. People in fallback cannot be seen in the game (If you use it for a game) all fallback does is give the clients a chance to re-connect to the socket. Fallback lasts for 21 seconds, if the client is still not connected. the socket is killed. If a player leaves the game, the id will still enter fallback
Ill help anyone that doesn't understand the engine or that is looking to create a game with this engine, its very flexible :) I made the whole mp engine @Ante22 for cloud engine Check to make sure you have a full speed internet connection: https://scratch.mit.edu/projects/65451688/#player (I have not yet created the example project, :P)