Click space to roll! Get better numbers! Gain money from your current number! Buy upgrades in the shop! Flex your number to your friends! The mutation chances are: Rainbow: 1/100 Gold: 1/50 Silver: 1/20 Bronze: 1/10 I put these so you can flex your rare # to your friends
PRO TIP: at the start of the game. Using auto-replace if on with factor in mutations is better, but late game, turning factor in mutations off is better so you can get the highest # and reroll mutations to get the one you want. There ARE infinite numbers, the equation is y=2^x, where y is the denominator for the chance and x is the rolled # (1 is 50%, 2 is 25%, 3 is 12.5%, so on) times luck plus change in luck (a negative # picked from (-1)rolled # to 0 if luck > 1). The equation for the randomly rolled # (x) can be written as (rolled#)*(luck)+(change in luck) and the equation for the denominator is 2^x or 2^((rolled#)*(luck)+(change in luck)) I know this involves a lot of math; it was challenging for me to figure this out when I was coding. The equation for 2^x in Scratch coding is this: (round( e^ ((In of 2) *(x)))) The mutation chances are: Rainbow: 1/100 Gold: 1/50 Silver: 1/20 Bronze: 1/10