little testing project to showcase my 3d model system allows for cutting down of sprites, and can render just about any object i'm looking at ways to add image texturing turbowarp can speed this up much faster and allow for larger models to be loaded in https://turbowarp.org/1247231084 BUGS: • uses a faulty version of painters algorithm so you can sometimes see tris clipping through each other when they shouldn't be • VERY laggy, should realistically 1. cache every frame or 2. calculate before loading the model in so you can run it smoothly (almost entirely reliant on turbowarp for bigger models) • lighting is just as a test, it could be better, right now its just using the normals to render light (the Y normal)
this project is open to use but please credit me this too way too long :D used blender to export a model by its triangles in the following format: meshName textureName x1 y1 z1 x2 y2 z2 x3 y3 z3 if you do this you can load just about any model into this engine (simply replace the "tris" list with the .txt file it outputs for you, you can write a script with ChatGPT to do it and import it in and it will update everything else for you)