I've been working on this for a while, but coding fusions has just been too hard so have a version without fusions, only up to 9 waves WASD - Move 1,2,3,4 - Change Character Q,E - Change Weapon Mouse - Aim and shoot Space (in the finished version) - When two bars are filled, fuse the characters with the filled bars Steven Shield: Slow recharge, medium damage projectile Bubble: Create a large pink bubble that enemies can't get through Heal: Heal one, but can only be used once a round Pearl Spearswing: Swing your sword for medium damage and relatively quick recharge Spearshot: Fire a quick but weak projectile Amethyst Whip: Grapple an enemy, allowing you to move them freely across the stage. Clicking the enemy while it is grappled deals small damage, but slightly lowers the amount of time the enemy is grappled for. Quick enemies get grappled for a long time, but strong enemies get grappled for little and are hard to move. If you grapple multiple enemies at once, the amount of time grappled is greatly reduced. Spindash: Deal lots of small chip damage while following your mouse cursor quickly. Car: Transform into a car to deal massive damage to anything in your path. VERY long recharge. Garnet Gauntlets: Fire two medium powered gauntlets in quick succession Future Vision: Small range, but large damage (if you can come up with a better way to do this then tell me) Credit to Rebecca Sugar for making Steven Universe I guess