Animated this in Blender This was my first shot at using the Curve Editor in Blender for animation, in my opinion it worked out really well! This'll be one of the animations that can be played via the emote wheel Also keep in mind im gonna have to like- reanimate all of the default R6 emote anims due to the fact that using the /e command won't work because of the custom animation system.
The animation skips every 2nd frame due to fps differences in the animation (60FPS) and Scratch's project fps limit (30FPS) Keep in mind the legs aren't meant to move, that's how it just works with the rig used due to IK systems