p̸̗͑̍̇l̴̢͂é̴͇̪̀͒͜h̴͉̃̑o̸̞̊͐t̷͍̳̽͂͗e̴̡̦͙͒r̷̞̂ė̵̦͓̆h̶̺̱͑̊y̶̱̬̹̎͝l̶̨̛̮̽͘n̴͚̿o̷̲͠e̷̛̼͝r̵̛̛̮̙a̵͈͎͓̾̉̚ĕ̵̡w̶̛͊̾ͅ this version of the game isnt being worked on, im making a recode of the whole game that should remove many bugs and optimization errors, its also partly because i'm tired of bug fixing this game. THE ANOMALY is a 2D survival rogue-like game where you collect resources and upgrade weapons to survive the night use turbowarp for a much better experience with the main game and playground mode https://turbowarp.org/1247408783?clones=Infinity CONTROLS (READ) WASD to move E to open inventory Q to drop(hover over item and press Q) U to trash items(hover over item and press U) Space to use item(Item must be in hotbar) F to open crafting menu y and h to cycle crafting menu or scroll wheel 9 to toggle playground mode(i do not reccomend using this on regular scratch as the clone count limit will ruin your fun) T and G to cycle info menu B for artifact ability V to heal hold left mouse button on a tile to mine P to pause O to give items(playground mode only) CHANGELOG i totally didnt stop working on this game for the entire month of january and february new combat system charge bows to deal extra damage this game is inspired by many games such as Megabonk (Vedinad), Minecraft (Mojang), Muck (Danidev rip), and both Grounded games. (Grounded and Grounded 2 Obsidian Entertainment
you are welcome to remix this project however, if you do, please actually change something. reskin does not count as a change. adding real gameplay/mechanics does count. super awesome cool people @QUEEN_PUNGA11 — textures(most of them) @cshrekGD — developer @iwant2codepls — developer @scp-049_fan — alt account of @cshrekGD credits (because credit matters) — basic tile engine — textures, concepts — texture — concepts fun stats 571 scripts 3508 blocks 68 sprites(I am very unoptimised) 720+ hours of coding and bug fixing (ignore)