The Town is under attack. Gobo was chosen as the hero of the town. You must travel out of the town and kill the monsters to Protect & Defend the town. Press the green flag to start. The story will play and then some buttons with numbers will appear. Press the button for the wave set you want to player. As you beat wave sets new sets will be unlocked. Attacks: Sword: key = A, Energy cost = 1. A basic attack Laser: key = S, Energy cost = 5. A projectile attack Energy Blade: key = D. Energy cost = 8. A energy blade appears. Spin: key = F, Energy Cost = = 9. A attack that spins your sword around you. As you kill monsters you will level up. When you level up you will get stronger. When leveling up you will also get a temporary Life and Energy Regeneration bonus. Max Level is 10. Power ups will appear on the screen randomly and will only be on screen for a few seconds. If you touch the power ups you will get a boost. Some power ups heal or give you energy, others increase your max life and energy. Some also increase your attack damage. Monsters will come at you in waves. Every so many waves the waves will stop for 10-20 seconds. This will allow you to regenerate some life and energy. During this time your regeneration will be boosted. Monsters: -Ghost: Damage: Low, Life: Low, Speed: Slow. Despawns -Ghoul: Damage: Med, Life: Med, Speed: Slow. Despawns -Bat: Damage: Low, Life: Low, Speed: Fast. Does not depsawn -Dragon: Damage: High, Life: High, Speed: Med. Deals bounus damage when breathing fire. Despawns -Monster Butterfly: Damage: Low, Life: Low, Speed: Fast. Weekens health regeneration untill killed. Does not depsawn -Red Dragon: Damage: High, Life: High, Speed: Fast, Deals bounus damage when breathing fire. Does not depsawn
This is based of the dodge games that I made for Code Club. You can see the original games in the Dodge Studo. This project was not made for Code Club but if you want to see more code club projects check out @PCPL_GVY Upcoming Updates & Features: -More Waves -New Monsters -New AI's -More Items -Dificulties (Easy, Normal, Hard) Dificultie will modifie life and energy regeneration. Harder dificulties will also increase the score. Version 1.3.1, Release 10/18/2016 -Fix the bug that would prevent the player from dying and regenerating life. Thanks to for spotting the bug. Version: 1.3, Release 10/09/2016: -Monsters can now spawn from all 4 directions -Player can now attack in all 4 directions -New Monster: Red Dragon -More powerfull the then normal dragon -New AI: AI_5 (Red Dragon) -3 new wave sets. Tutorial, 5 and 6. -Dragon has had its life raised by 5. (from 40 to 45) -Bats life has been raised from 25 to 30 -Ghost and Ghoul have had there attack raised by 1. Ghost 3 to 4, Ghoul 5 to 6 -Re-did the item system (Power ups still randomly spawn, but they spawn slower) -Modified Gobo character code... -Powerups: All Powerups have been revamped. They have allso been added to each wave set. Items will not start randomly spawning untill wave set 2. -Laster blast moves faster (from +2 to +3) -Sword Spin atk no longer makes the monsters move upon getting hit -Added in Experimental (X) AI. This is not used at this time. -Player Leveling max life from 6 to 5 damage from 0.6 to 0.5 -Player Starting Stats Life from 30 to 25 Energy from 40 to 35 -Splash Screen -Changed image for the Energy Blade. -Changed the distence from the player for Energy Blade. (Was 50, now 25) -Bug Fixes