^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ S P L A T T E R ! ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ D I S C L A I M E R : This is a demo; I'm still working on it. (not really) D e s c r i p t i o n : This is a simple 2d line renderer that I decided to improve and add a ton of features to. It is (comparatively) a splatter on the wall from the great Blender 3d animation app. That's why it's called "Splatter!" T o d o : - Make a selection system [DONE] - Make a multi-quadular selection system [...] - Add shift on grab [DONE] - Add subdividing [...] - Add Circle and Triangle compatibility [...] ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ D I R E C T I O N S ! ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ V a r i a b l e s : The sensitivity variable is the rate at which the durability of the shapes changes in response to deformation. Dots controls whether or not dots are rendered. Precise Calculations make durability calculations take longer, but end up more accurate. (by less than a decimal place) K e y s : R resets the durability. Enter-R resets the cube's position. M o u s e : Click on the corners (and center) of the cube to change them. You can select a cube by changing a part of it. Once a cube is selected, drag it in any area away from the cube to shift its position. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ T H A N K S ! ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ A thanks is deserved to all those who have and will support me on my computer science journey. A big thank you to you! Thank you for reading the Instructions and visiting my project! It means so much that my project is reaching people. Like bro no one is checking this out :sob: