WARNINGS: This engine is almost guaranteed to bug and glitch due to it being on scratch and not much testing. Report bugs in the comments. Do NOT touch the variables or lists if you don't know what you're doing. You do not have to give credits unless you're contributing, and if you claim this as your own with barely any meaningful changes OR none at all, I will not hesitate to report. FPS cap depends on your device. What it do? | Blocks Make Joint (Name) at (X) (Y); self explanatory Move Joint (Name) to (X) (Y); also self explanatory Delete Joint (Name) (Number); If you don't put a name, it'll instead look for the joint's number and delete it from there Add Limb (Costume) at origin (limb1) facing (limb2); Makes a limb using the costume's name or number Delete Limb (Name) (Number); same as the joint variant rendjoint; Renders Joints (Tick) rendlimbs; Renders Limbs (Tick) reset; Clears all data from the engine PlayAnim (AnimNumber); Plays an animation track, can hold roughly 2 (1.85) hours of shared storage. If every animation were to be 2 minutes long, the project can hold roughly 1666 animations (30 FPS). Also causes massive lag if played inside of the project (This is not part of the "fast" or "lightweight" design and is instead a bug) Record (JointName) to piece (PieceID); Records the named joint's position and adds it to a piece (or creates a new one), kind of like a group of keyframes in the same "timeline" or whatever (Designed to compact sections) What it do? | Variables FPS: How fast the animation will play, no not the game genre
To be added: User interface (Instead of scripting) Saving and loading animations (Scripts) Easing (Tweening) Sprite States (Similar to apps such as DC 2 and Sticknodes I believe) Joint "Joining" (For holding stuff, etc.) ---------------------------CREDITS--------------------------- Big Blue Bubble and their sprite animations inspiring this project (www.bigbluebubble.com) @Griffpatch 's awesome direction block Someone's remove block (Which I added on to) -------------------------What's New?------------------------- v1: Initial Release (Nov 28, 2025) v1.1: Some bug fixes (Nov 28, 2025) v1.4: Introduces more bug fixes as well as 2 new blocks (Record and PlayAnim) (Nov 29, 2025)