Hold Q and click to use your shatter gun. Hold Space to block. And either click or press F to swing your sword. Pressing T will activate the focus on mouse mode which is still in development. Hold E and Space to Aim Use the mouse to find a place to jump (or when you see a red/orange circle around the mouse) and click to jump there. I also revamped the parry! In order to parry you have to release the block button (Space) right when an attack lands to parry it. You also can now parry almost ANY attack, yes ranged attacks AND melee attacks, unless specifically stated as not.
So this is the combat test for the shattered universes remaster! Pretty good if i say so myself. Only problems are the enemies tweaking out every now and then but I cant seem to fix that issue. I also added new communicators which are like respawn points or benches from hollow knight. You heal back to full HP when u jump on one and i plan to make it so you can teleport to other communicators in either a demo or full game. They will also be used to where u can access your inventory and a new thing called the mind scape which should fix a plot hole between the first game and the second game (The first ability Luis has in Shattered Universes 2). June 12, 2026 So weird thing. Everything is fine now. The animations seem to have fixed themselves. May 23, 2026 Due to my laptop's RAM almost being maxed out somehow (I'm still trying to fix it) Some of the animations have been compromised due to scratch not being able to load them. I will be able to fix them eventually just, not at the moment probably. *insert wilted rose here* Jan 17, 2026 First Shared Universfield Music made by me its not the best BUT its pretty good!