DISCLAIMER Contains flashing lights How to play: startup 1. select a shift (it's basically the difficulty) 2. hit the boot button and pull the main switch to start Lasers: Lasers can be controlled by laser control and they heat the core. Their effectiveness scales with pressure. Higher level lasers causes creates more heat. Laser starts building stress at 100 laser pressure, which breaks the laser at 100 stress. Purge (with the 2 buttons next to the levers) to decrease laser pressure, but this also increases core pressure. If both lasers are broken simultaneously, core will rapidly lose temperature until lasers are rebooted. Broken lasers do not generate heat. To fix a laser, purge them, and let it rest. Coolant Coolant cools the core and is controlled by 3 levers. Higher level increases cooling effect. Pressure: Pressure is required for lasers to operate and keep core active. If pressure is below 2200 PSI, the core will stall and rapidly lose temperature. Pressure increases faster when core is hotter MCET unit: Stands for the Meltdown Containment Energy Transfer unit. Basically sucks out the energy in a meltdown and saves you. Breaking stuff and causing explosions can damage it Energy surge event: happens at certain times shown on forecast. Increases power output based on core stage, but also causes pressure to increase rapidly. Useful for hitting high quotas (basically EFE from The Reactor Game). Core can't go below 3000C during surge To use commands, type t and then the following: set quota: config.quota, then value between 0-100 set temperature: tmp.set, then any number stop project: system.terminate, then confirm debug mode: debug change laser pressure: lsr.p 100% chance trigger surge: surge.trigger Known bugs/glitches: toggling music player can stop all audio Surge lasts for 2 minutes and second minute is glitched In game time is 60x of real time Note: Shift 99 is impossible to achieve within a reasonable amount of time, if game is running as intended, unless u found a way to glitch to really high temp. Debug commands can break the game
huge inspiration (and some copied features) from 'The Reactor Game' by hyffrd on Roblox. Most mechanics in this game are heavily based off hyffrd's game. Fav, star and follow pls Game contains many variable calculations, and might have an impact on battery life SDS version: Scroll to bottom for credits Update notes: 6/6/2026 added quick start (finally) 5/5/2026 if grav strain is over 100 core will rapidly gain pressure 1/5/2026 added gravity ring and gravity calibration (WIP) 24/3/2026 beta 0.10 added coolant room and coolant durability which decreases over time while coolant is used 9/3/2026 beta 0.9.1 when mainframe breaks some displays will be disabled 6/3/2026 beta 0.9.1 began adding functionality to mainframe and try to fix all its bugs cuz I added it without debugging it ages ago 5/3/2026 beta 0.9 tutorial update, since I saw many ppl confused with gameplay 25/2/2026 beta 0.8.2 continued texture update + sound update, some are taken from 's remix but that isn't original source 24/2/2026 beta 0.8.1 continued texture update 23/2/2026 beta 0.8 texture update, partly inspired by 's remix of my project 30/1/2026 beta 0.7 added reactor strength. It ranges from 0.5x to 1.5x and multiplies power generation by this number. Upon startup it shows you the reactor strength of the next 24 minutes. Currently, nothing is made at 24+ minutes so the game will break. Changed energy surges to happen in set periods instead of random event to improve consistency;. Energy surges can be identified with a 2.0 power on reactor forecast. Nerfed overlock bonus from 20x to 5x since surge gives more energy now added sound effects to startup, scan and levers and a background sound 13/2/2026 beta 0.7 began adding equinox event, triggered by going past 24 minutes of run time. 29/1/2026 beta 0.6 locked commands behind specific users and using them prevents a run from being recorded on leaderboard. 28/1/2026 beta 0.5 Leaderboard updated. Now it saves your username and score (in seconds). Currently only shift 1 and 2 is implemented. Try to beat the record. ₳ ₲Ⱡł₮₵Ⱨ Ⱨ₳Đ ₳₱₱Ɇ₳ⱤɆĐ ł₦ ₮ⱧɆ ₥₳ł₦₣Ɽ₳₥Ɇ (glitch is resolved now) 27/1/2026 beta 0.4 Added overclock button for balancing for higher shifts (currently works for all shifts, will change to work only at 5+). Began adding high score, currently has high score of shift 1 (will be reset) 26/1/2026 beta 0.3 added a physical model for the power extractor, added power extractor stress. Added radiation beams (aesthetics only). Added shifts 6-10 (these only have a higher quota, and takes VERY long to complete) 23/1/2026 beta 0.2 Began making the mainframe functional, and a new minigame would be added Buffed coolant scaling from 24x to 48x, coolant level 1 now has 0 cooling (placeholder for future toggle switch) Changed laser scaling. Halved pressure scaling of lasers (pressure/256 -> pressure/512), buffed flat scaling of lasers (25/level -> 50/level) Hit 67 views Today Theginypig made a video on my game. Check it out: https://youtu.be/eAYJYCh4xSw?si=GpMoKZookovrksrS 22/1/2026 beta 0.1 energy surge added, e-vents added (they rapidly cool the core by 7k), power extractor added (for balancing) Began development of additional locations, which would be accessible in full release. Locations will roll out during beta. 21/1/2026 alpha 0.4 quota unit changed from GW/h to TW/h, since I realised the old unit doesn't match the actual time 20/1/2026 alpha 0.3 lasers finally breaks, pressure vents got a slider, added a clock, purging lasers now increases core pressure. Optimisation updates. Added music player to alleviate the boring silence. Added MCET to prevent meltdown, since I want the focus to be on reactor operation. 19/1/2026 alpha 0.2 lasers will continuously build up pressure, rate proportional to power level. Once laser stress reaches 100 they stop working. To reactivate, reduce stress to 0. Begin adding meltdown ending. You can no longer run the core beyond 38k temp 15/1/2026 alpha 0.1 project shared as alpha. Pressure, temperature and power generation are functional. Meltdown and stall will be added in the next update. 14/1/2026 pre-alpha prior to this, most of the base features are made Ideas: add high scores for each shift mainframe MCET and coolant maintainance Sprites: All sprites are made by me Based off The Reactor Game Audio sources: Scratch: sounds from 's remix of this project Explode1 from project by Freesound: low pulsating hum.flac by Timbre Explosion 3.wav by jobro Others: Doodle by Zachz Winner Yoru ni kakeru- music by YOASOBI road rage by LCM0138 Action Stations lights sound effect by moe70 Alarm 14 Black mesa by Infraradiant or [SOMEONE] in Valve team I do not claim to own any of these audio