How to use: Backpack the Text Engine sprite and the dialog box sprite and drop them into your game. Anytime you want to add dialog, add the text or command to the script list and then broadcast the "Play Script From Start To End" event and wait. Below are a list of commands you can put in text. COMMANDS: All commands must have a space before and a space after. They must start with a slash. /speaker: Changes the speaker. Keep this in its own line in the Script list. The word after must be the name of the costume of the dialog box for the speaker you want to use. Example: /speaker Scratchy. /r: Changes the text to white. Drop this anywhere in your text. Example: This text is /r RED. /w: Changes the text to white. Drop this anywhere in your text. Text already starts white, so this switches the color back to normal if it wasn't already. Example: /r This text is red /w and now it's white /col: Sets the color effect of the text. Input the number after use. Example: This text is /col 120 BLUE. /1: Pauses in the text for a short time for dramatic effect, useful for the ... symbol Example: The mystery letter is. /1 . /1 . /wait: Pauses for a set amount of time. Input the amount of seconds afterward. Example; The number is... /wait 2 ninety-nine!!! EFFECTS: These are special commands representing special effects you can turn on and off. When you use the command, when the specified effect is on, the effect turns off and when the effect is off, it turns the effect on. I only have two so far, but I might add more later! /~: Makes the text move in a wavy shape. Example: This text is /~ WAVY! /~ Now it's not. /#: Makes the text shake violently. Good for when a character is panicking. Example: I am /# TERRIFIED!!! /# Oh wait, it was nothing. Good luck with your projects!
Thanks to Griffpatch for the tutorial!