In this project, you literally only have to move the click the flag, move the mouse around, and that's it. Feel free to click around too, just please don't click that one button, I didn't even do anything wrong here. It works on one key mechanic: scratch's weird mouse fencing doesn't actually fence the mouse position used by touching mouse pointer. Such a consequence of being an undocumented coding language. So we simply move a rectangle around and use a binary search of sorts to find the mouse. There's probably a way to make this more optimised but I haven't found it, oh well