✦ Hopless ✦ A precision platformer about avoiding the ground! Feel free to remix! I've included comments to help you better understand the game. ✦ Controls Click or space to advance story All other controls are in-game: WASD/Arrow Keys - Move Space - Float (once unlocked) ✦ How to Play To beat each level, you must touch the crystal, the gimmick being that once you initially leave a platform for the first time, you can't touch the walls or floor again. ✦ About This game was made for the November griffpatch game jam, following the theme "One Giant Leap." The game fits the theme because to beat each level, you must, effectively, perform only one giant leap. Enjoy :)
Consider dropping a heart and star if you enjoy, it's the easiest way to show your support! Looking for more? Consider checking out my PGMA games: https://scratch.mit.edu/projects/1255870545 Credits: Coding - @-KingMidas- (me) Art - @-KingMidas- (me) Sounds - Pixabay Music - Nitrome (Swamp theme), Spelunky (Forest Theme), Pixabay (Other music) Pixel Constant Rotation - @pianoman523 I understand there are similarities with the game "Frogfall," by Kultisti, however I wasn't aware of the game when I made Hopless. Both games follow a white frog with a black level, so I understand the initial similiarities one might draw, but as I played, I noticed tons of differences, Hopless is scrolling while Frogfall is not, the goal of each level is different between the two games, and Hopless has a parachute and Frogfall has a skateboard as later mechanics, just to name a few. Tags: #Platformer