DISCLAIMER: THIS IS A FANGAME, NOT A COPY. I am not associated with RobTopGames in any way nor making any profit off of this game. This is a beta build of my Geometry Dash Within Scratch engine... this is nowhere near finished yet, and some parts are pretty unoptimized [I do still plan on continuing this, btw] --== Controls ==-- PLAYING: ◦ Up arrow, W, or space to jump EDITING: ◦ 0 to toggle the editor ◦ Number keys to cycle through blocks, click to place one (1 is for blocks, 2 is for ground, 3 is for spikes, 4 is for deco, 5 is for pads/portals (not implemented yet), and 6 is for color triggers) ◦ E to select the eraser (or the eyedropper, if the mouse is touching a tile COLOR TRIGGER GUIDE (changes both ground and BG) ◦ 1: Red ◦ 2: Yellow ◦ 3: Green ◦ 4: Cyan ◦ 5: Blue ◦ 6: Purple ◦ 7: Black Features so far: ◦ Full tile-scrolling engine with working level editor ◦ Accurate (ish) physics and object hitboxes ◦ Automatically detects when the level ends ◦ Saving and loading with compact level codes ◦ Delta time support for minimal lag ◦ Color trigger support ◦ [Unused] offline server design that supports level saving, difficulties, and rating levels for rewards --== Credits ==-- ◦ @griffpatch for the grid list tutorial and some vectors Music Used: ◦ Stereo Madness - ForeverBound ◦ Casual Game Music 09 - Ostinarium ◦ System Reboot - F-777 [unused] ◦ At The Speed Of Light - Dimrain47 [unused] ◦ Title Screen - RobTop Games [unused]