Space to go to next image Just some pictures to show that I am doing stuff and progress is being made. I honestly would say that making this new engine hasn't pushed back the games progress but rather is helping push the engines limits for Desolation, and other games as well. The firing range has exactly 272 clones. I'm really pushing the clone limit for these maps, especially the firing range despite being a small area for testing weapons. I plan to do an open alpha for the game sometime in the future when I believe the game is in a more playable state. The game is fully done and published, I will probably make an empty version of the games engine to use for other games. Q&A: Why did you decide to create a new engine? - I did this because I originally used a heavily modfied raycasting engine that used Griffpatch's tutorial series. Although his engine is quite fast and modular, there are various limitations to raycasting such as wall height, modularity, and others. Why did you decide to remodel the weapon costumes? - I chose to do this because the previous ones that I made did look nice, they just took much longer to make and I wasn't happy with the shading. I also decided to alter some of the weapons for the game. The new weapon costumes are much simpler so making new weapons doesn't take a long time.
All costumes were made by me.