Press the start button to start the simulation! The extras menu button will appear after a game is finished btw. Note: If sprites start spawning upon flag click, or sprites are going through walls even when walls collisions are enabled, click the flag! Extras Menu Buttons: - Sprite Count: number of sprites that will spawn. (On either the character or enemy side.) - Speed: how fast sprites will move. - Size: the size of the sprites. - Transparency: how transparent the sprites will be. - Brightness: how light or dark the sprites will be. (this also determines if sprites can collide with each other.) - Wall Collisions: Determines if a sprite will collide with walls. (sprites will collide with the edges instead) - Collision SFX: On = Make a sound every time the sprite collides with a wall, Off = Makes no sound. .
Submission for SDS's Gobotastic! Studio Link: https://scratch.mit.edu/studios/51081744 Story: One day in the forest, someone found a strange orange figure. Upon picking up the figure, the person became cursed and transformed into a gobo! The person mindlessly went to a nearby city for help, not knowing of the consequences to come. Note: If the total sprite count for characters and enemies is high enough, some or all numbers won't show in the extras panel (this doesn't mean that the extras panel is broken!!). Use Turbowarp if you wish to get rid of the sprite limit.