Mouse - move racket E - hit Q - change racket's direction A red text will show when the ball is hitable (+ it becomes green. Not very useful at high speeds, though, so get used to the rythm) *Hitting the ball increases it's speed *If you hit the ball, you get 20 points *If (after you hit it) it bounces off the wall, you get 15 *If you hit it with (almost) a perfect timing, you get 50 *If you reach a high speed, you can be rewarded with 100 and 150 points (depends on your combo) *Missing with your racket punishes you for 10 points (so spamming/holding E is pretty useless) *Not hitting the ball on time punishes you for 100
Don't go OR follow the studios seen under this project. I don't know what freak has decided it would be a great idea to publish my project in a religious studio where I don't even participate, but still. I DO NOT WANT TO ADVERTISE THEM. Now, onto notes. FOR NOW, THIS IS A SCRAPPED DEMO. VERY EARLY TEST BUILD. THIS IS NOT THE GAME I'M WORKING ON RIGHT NOW. IT WILL COME OUT LATER, THOUGH! DON'T JUDGE THIS GAME. IT'S UNFINISHED AND WONT EVEN BE FINISHED IN THE FORSEEABLE FUTURE. Now, onto the notes: Inspired by cat tennis meme (don't you dare to call me old) All things done by me Slightly inspired by ULTRAKILL +borrowed some sounds from there For now it's a demo that is going to be worked on later, but I still decided to publish it for now Now go post your highest combo in the comments or something i guess. That's all =(^o.o^)=